Denizen Afflictions List Part 1
Here is a list I’ve been working on that puts together some specific Denizens and their afflictions that they can hit you with:
Minia: Imp – None Pixie – None Hellcat – None Pygmy – None Kobold – None |
Actar Valley: Goat – None Rabbit – None Crow – Runs away Deer – None War Goat – None Cyclops – None Halfling – None Fish – None Ghost – None Owl – None |
Savannah: Hare – None Gour – Unknown |
Mohjave Desert: Rattlesnake – None (Can Flay) Sidewinder – None (Can Flay) Hyena – None Monitor Lizard – None Gecko Lizard – Unknown (too weak and dies after first hit) Jarbo – None Coyote – None Unformed Thing – Stun (may also have venom) Scorpion – Paralyse, Stupidity (yellow are aggressive) |
Great Rock: Stirge – None Cerberus – None Cultist – None Bearnath – Shield Beastlord – Shield Ophidians – Loki (can flay Sileris) Beetle – Unknown Arinas – Unknown Kasha – Unknown Lotash – Unknown Slug – Electricity (no effect, but strong) |
Black Forest: Boar – Runs away Wolf – None Grizzly – Equilibrium strip Woodsnake – Curare (following command not followed) and Epilepsy Fisher – None; causes a lot of bleeding |
Aalen: Fox – None Rabbit – None Basilisk – Paralysis Grizzly – Equilibrium Strip Black Bear – Leg Break |
Western Vashnars: Sheep – None Mt. Lion – None |
Dun Valley: Opossum – None Frog – None Crab – None Lion – None Snake – None Gorilla – None Hippo – Stun Elephant – Stun Elephant – Stun Soul – Freezing Wight – None Warthog – None Rat – Venom Beetle – None Water Strider – Venom Mud Crab – None Swamp Wyvern – Flame Crocodile – None Parrot – None Jaguar – None Piranha – None |
Dun Fortress: Ogre – None Orc – None Xulu (Orc Witchdoctor) – Flame Ogre Mage – Freezing Water Snake (Sewer) – Unaffecting venom (only really hard health hit) |
Zanzibaar Island: Cobra – Loki, Paralysis due to hypnotism |
Green Lake: Bear – None Python – None Fox – Runs away Mosquito – Lose Footing Horned Toad – Lose Footing Clam – None Eel – None Pelican – Lose Footing Flies – None Qurnok – DSTAB Loki Muskrat – Loki (got me with Voyria) Troll – Unknown Crocodile – None Frog – None Catfish – None |
Siroccian Mountains: Wolverine – None Skunk – Stink Treesnake – Voyria Dwarves – None Orcs – None |
Water: Salmon – Blindness Oyster – Blindness Carp – None |
North Ithmia: Lamassou – None Tamarin – None Buckawn – None |
East Ithmia: White Elk – None |
Manara: Gnoll – None Mingruk – None |
Mesmerium: Dream Horror – Web, Venom (can flay) |
Mhaldor Isle: Leviathan – Doesn’t need any tricks. Lycopod – Lose Footing, Web |
Isle of Harae: Wasp – Unknown, VERY nasty |
Gypsy Village and Enverren Marsh: Gypsy – Unknown Mosquito – None Slugfish – None Rat – None Glubber – None Salamandrin – Venom (cannot flay) Glubbian – Unknown Enverren – Unknown Bubblefish – Stun |
Forestwatch: Slugbeast – Flame, Lose Footing, Web Buckawn – None Buckawn Mage – Freezing Zombie – None |
Xhaiden Dale: Weasel – None Yak – Loose Footing, Crushes Limbs Rajamala Villager – Unknown Coyote – NoneMole – None Ishkynd Worm – Venom, Breaks Legs (can result in lost footing) Water Strider – Flame from Acid, Blindness Crane – None Caribou – Loose Footing Veshina – Cold |
Ulangi/Mysia: Balai – Freezing Moose – Lose Footing Stag – Lose Footing Fawn – Flees Doe – Flees Bobcat – None Buck – None Balai – Frost Drunken Pirate – None Jarvace – Chases Oyster – Blindness |
Magma Caverns: Beetle – Blackout Wyrm – Flame Ancient Wyrm – Deafness, defoot Leech – Flame (I think) Nuskuwen – None Spindly Fire Centipede thingy – Flame Wyrm Lord – Holocaust super-hit (3000+ health) Whelp – None |
Southern Vashnars: Drake – Freeze Grizzly – Equilibrium Strip Manticore – None (Rear Cave Manticores are VERY hard-hitting) |
Here is a list of the denizen probe descriptions in descending strength.
Almost glows with nearly god-like power
Does not even register your presence as a threat
Exudes an aura of overwhelming power
Has an air of extreme strength
Looks to be crushingly strong
Appears to be extraordinarily strong*
Is quite powerful
Is not one to be trifled with
Seems strong and confident
Exudes a quiet confidence
Seems to be unafraid
Appears to lack strength
Does not look particularly dangerous
Is a humble-looking creature
Looks relatively helpless
Looks weak and feeble
Note: as the Help scroll says, these descriptions are absolute. They are not based off of your current strength. They will be the same for everyone.
So, at Level 59, being a 20-year-old Druid with a Hyena Morph and a flailed quarterstaff, I have found that I can take out the White Elk of the Eastern Ithmian Forest, which registers as a Strong and Confident Denizen. I tried a Black Lamassou of North Ithmia, but she brought me down into the red at Not One to be Trifled With. I have a feeling that some Denizens hit harder than others, even if they have the same strength.