Recent News
Here are some really old news entries that never got migrated to the database.
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196 (NEWS 395) - Moar Fixings
By Alara: I've done a few things regarding registration and player requests which I did not realize were problems until today.
1. Multi-word player names are now allowed. I see no reason to prevent them, as they work, and setting an alias for a first-name only is easy enough.
2. I did not realize until now that the "You are not registered" notification was showing up for everyone all the time. Except me. I've moved that script off of the player parent and onto the event logger, so this should no longer be an issue.
Anything else, let me know!
--Tue, 30 May 2017 10:46:11 MDT
195 (NEWS 394) - More Dryad changes
By Alara: Okay, we'll see if this works. Tree portal no longer possible to unfindable people or locations. I may also implement the quiet flag into a lot of these, but we'll see.
--Sat, 27 May 2017 10:28:28 MDT
194 (NEWS 393) - Dryad Skill Update
By Alara: I've made a few updates to the dryad skills, since Deh has been about and asking for a few updates!
1. DESCRIBE TREE LOCATIONis now accepted, and will set your tree's description as it appears in its container room. Any length of text is accepted at the moment, but please do keep it at a reasonable length. One sentence is probably good, any more is also probably good so long as you're not sending every reader into conniptions.
2. WINDBLOW is now restricted to outdoor rooms only. If the ISOUTDOOR attribute is set on the room, container, or its parent (and the target is connected and not unfindable), you can windblow.
It turns out TREE PORTAL is not yet restricted, so I may want to set up similar permissions.
--Sat, 27 May 2017 09:45:29 MDT
193 (NEWS 392) - KEEPALIVE
By Alara: Previously we had the keepalive flag set by default on all players. However, I have found over a number of years that this, while keeping the connections alive as expected, also caused some unintended behavior on clients like Blowtorch, which would still print the characters 0xFF 0xF1 once a minute; something that gradually becomes annoying, especially when real estate for actual, useful information is limited by the screen size.
So I've decided to simply remove KEEPALIVE from the default list of flags to set on new players, and I've also reset KEEPALIVE flags on all players. If you find you have connection issues after this, you can, by all means, @SET ME=KEEPALIVE and re-activate it on yourself. Also remember that while KEEPALIVE prevents your ISP or router or computer from terminating an otherwise-quiet connection, you can also keep the server from terminating the connection by sending a periodic IDLE() command via a timer.
--Wed, 17 May 2017 09:31:14 MDT
192 (NEWS 391) - New map!!
By Alara: At long last, after YEARS of the promise, the Southern Forest has been mapped in beautiful ASCII. Enjoy!
--Thu, 23 Mar 2017 19:20:27 MDT
190 (NEWS 390) - Test
By Alara: This is just a test post to see if RSS updates still work properly. Good luck!
--Sat, 18 Feb 2017 11:15:39 MST
189 (NEWS 389) - News Update
By Alara: I'm not sure why it wasn't fixed before, but I've finally gotten around to actually updating the news page links on the website to use the URL rewrites for news posts (https://tfgmush.org/news/<#>). Also, the in-game NEWS command should now contain pueblo (or plaintext) links out to the webpage equivalents for each news post. Also, if pueblo is used in your client, a news post will also provide clickable Prev/Next links.
Finally, more of a to-do item: https on the website is not yet global. There are still a few unencrypted elements, and for whatever reason, https is not forced like it should be. It may just require re-registration from certbot...or a few Apache tweaks.
--Wed, 04 Jan 2017 00:00:29 MST
188 (NEWS 388) - Functions/Hooks
By Alara: Note sure why, but for whatever reason the work I did in May to migrate functions and hooks out to alias.cnf (for better administration on those systems) was reverted in the database, or simply did not get removed from the Startup Machine. However I'm pleased with myself so much that I am announcing that these definitions exist and work solely out in a separate config file. Should be much easier to add new functions now!
--Thu, 16 Jun 2016 12:44:46 MDT
187 (NEWS 387) - New Location
By Alara: Yes, it's been a while. Yes we are moved! The Fairy Garden is back up and running mostly full-time! I had the game go down a couple days ago, which I only just a little while ago discovered, so I need to figure out what's causing that and hopefully remedy it, but we are indeed back up and running on the Pi!
In addition, please welcome Rajabelle back from her long hiatus! It's been a very long time since I saw her and it was a delight to be able to catch up and chat yesterday.
Also, I've been working on lots of new things including random butterflies which are very awesome, a multiple name match search tool that WORKS FINALLY (hoping to eliminate the 'I don't know which one you mean!' message), and a few other things. Fun times for all!!
-Alara
--Wed, 18 May 2016 23:15:36 MDT
186 (NEWS 386) - Server Upgrade
By Alara: Morning, all! Just FYI, the server has been down since the weekend. Unfortunately this is a nice hardware issue. The server machine we've been running on for the past few years (a 2009 HP-DC7600 has been giving me numerous disk errors and periodic reboots have prompted processes that will hang the computer until I look at it days later.
As a result, I've decided to simply retire it and migrate everything to a nice, simple (and quieter) Raspberry Pi. Everything will continue running there, at least until I can afford a nice big server to replace the old one. Latency due to slow hardware (it IS a $35 computer, after all) may be present, but I'll try to keep everything lightweight to reduce background processor load.
Also, the online state of the server may be sporadic for a while as I optimize and update, particularly with importing the website and removing the Raspbian desktop interface (didn't realize full Raspbian included the GUI which I hate). Online state may also be affected by the physical move of the server to new ISP in a couple weeks.
Thankfully the old server files are still accessible, so I'll be able to import Apache website settings and such.
Thank you for your patience!
--Wed, 30 Mar 2016 10:42:38 MDT