The Fairy Garden MUSH

Recent News


Here are some really old news entries that never got migrated to the database.
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237 (NEWS 426) - LONGER Room Descriptions
By Alara: If you have an excessively long room description (much like the example I discovered today and duplicated in #10349), the attribute buffer length may fill before you can finish it. I've doubled the capacity by adding another DESC_DAY2/DESC_NIGHT2 attribute parsed in the default room description on the room parent. You will need to add your own delimiter character (usually %b, but %r may work too).
--Thu, 25 May 2023 18:16:16 MDT
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236 (NEWS 425) - Golds
By Alara: Gold coins are boring. All hail the new "Alarans!"
--Mon, 31 Oct 2022 17:03:01 MDT
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235 (NEWS 424) - +Finger Updates
By Alara: Instead of rounding down to 'Last seen over a month ago', +finger now calculates the years, months, days, hours, minutes and seconds it's been since someone was last logged on. This takes care of people like, say, Daniko and Sevilla and Loreen!
--Fri, 02 Sep 2022 15:16:30 MDT
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234 (NEWS 423) - Updates
By Alara: LOG is now a thing! See the last 20 connections from people.

Additionally we are updated to 1.8.8p0, Commit 152acc58d59765dcb93555a65b80d5fdb7592326
--Tue, 09 Aug 2022 11:56:59 MDT
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233 - MediaWiki Namespace
I discovered the MediaWiki namespace (i.e. the System Messages) It lets me customize all sorts of default messages in the wiki area, and I find that to be extraordinarily fun and exciting to play with.
--Mon, 07 Feb 2022 17:46:39 MST
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232 (NEWS 422) - Voting and URL Shortener!
By Alara: New command! +VOTE will display a list of URLs to head out to listing sites for voting purposes which increases visibility of the MUD in general! No remuneration can be given for clicking these, and they're limited to once every 24 hours per IP address.

Additionally, I found that pasting the actual vote links was, in some cases, very spammy and glitchy, and have therefore updated a long-overdue project - the TFG URL Shortener!

https://tfgmush.org/url/ contains a list of shortlinks that can be shared around and will redirect out to the long URLs that they represent.

Currently there is no way to add to this list except through the back-end, so they will be limited to game-specific links to places. I know the M*U*S*H devs made one that can generate a new link in-game for the purposes of URL blacklisting and spam prevention when initiated from a +channel messages, but for now ours will be really bare-bones.

That's it for now!
-Alara
--Fri, 21 Jan 2022 10:49:51 MST
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231 (NEWS 421) - Big bug quick updates
By Alara: Goodness, it's been a while since I wrote anything here. In the past three months, there have been some nice, big changes!

- We are now running on a NAS that I bought myself for Christmas! At long last, it's a machine that can actually handle some higher power stuff and isn't so old that it's half broken all the time anyway! In other words, we've graduated through the following stages of hosting:
- My Windows laptop
- A headless Ubuntu server on a dinosaur desktop
- A Raspberry Pi
- A brand-spanking new NAS

Granted, this is running as a virtual machine, but uses the NAS built-in backup tools to keep 4 weeks of snapshots. Plus the scheduled tasks built into the interface allow me to update indb from outdb easily instead of double-checking crontab or something like that.

I am also running a few more big applications on this computer, including Plex, MariaDB for the website, home-hosted Minecraft (it's a backup of my usual server that I run from work), and a couple other things. So with that said, periodic reboots are more likely, meaning weeks of idling will be interrupted more.

Next topic!!
I've been getting a ton of spam connect/disconnect attempts from some subnet in Russia. This has been going on for months. Therefore, behind the scenes, I've built in an additional Pueblo string on connect events to quickly ban an IP. If for some reason I've mistakenly banned your IP, even the connect attempt to the MUSH port will be immediately rejected. Contact me if you have issues and legitimately want to log in and play!

That's all for now.
-Alara
--Thu, 25 Mar 2021 16:58:45 MDT
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230 (NEWS 420) - Racial Homes
By Alara: By popular (woo three people on at once) demand, I've looked into the default racial homes and found them to be a bit confusing. As of today, 'A clearing in the trees,' the marshmallow roasting spot, has been set as the furry class's homebase. I've retroactively gone through and re-@linked all players who had their homes set to the previous defaults. Those who had their homes customized later still maintain them, though!

Additionally, I'm working on one slight upgrade (also requested) to make these racial homes a little more obvious. The base of the Great Tree has been redescribed with something a little more than the default for the zone, as well as the entrance to the Dark City. I have some big plans for the Naga race, whose racial home is not in the City, but some random spot in the south forest. Stay tuned!

P.S. Pipeweed isn't yet a thing, but can be soon!
--Tue, 27 Aug 2019 13:50:09 MDT
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229 (NEWS 419) - New maps
By Alara: The central plains have at last been mapped out in I think five sections! Additionally, I've added maps to the Moon Temple and Timara. At this point, I count 732 rooms that are not mapped at all. I am unsure how many of these are in private housing, but I don't think it's too many, really.
--Fri, 29 Mar 2019 22:58:06 MDT
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228 (NEWS 418) - New Stuffs
By Alara: Nysh'ala and I are currently trapped on the Isle of Namek (a.k.a the Lonely Isle). We are planning a long flight to return to the mainland, but really have no idea which direction to go. The plan is to fly off this island, hopefully find another island closer to the mainland, and eventually, by hopping from one tiny strip of sand to the next, make it back to civilization. Wish us well!

In other news (though in the same general vein), the garden on Lunara is mapped! It's a very symmetrical spot, so it was more than easy to draw and make work.

I also found out that my short script to detect unmapped rooms was not adequate - it grabbed ALL objects (not just rooms) which did not have a map table. Detecting unmapped rooms should be much easier now, though I do need to also clean up the Wizard Skills list (the command object is fine, but the LIST SKILLS command doesn't show hardly anything).
--Wed, 20 Mar 2019 08:12:06 MDT
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