Recent News
Here are some really old news entries that never got migrated to the database.
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157 (NEWS 365) - Major SQL Feature Release!
By Alara: Great news, everybody!! I've updated the player sql table to include a written summary of your character! All you need do is set the SUMMARY attribute on your player, and the sql object will do the rest. Of course, updating only takes place every hour or so.
The summary is fully evaluated, so if you want to parse in your description or any other bit, feel free! Do note that I'm surrounding everything with the sqlescape() function, so you shouldn't be able to pull off anything too funny though :P.
Example: &SUMMARY ME=She was born a fairy of Lunara, and discovered/created a portal to the old world.%r%rShe looks like this:%r[eval(me,describe)]
[See this link for the result!]
Have fun!
-Alara
--Tue, 25 Jun 2013 08:31:38 MDT
154 (NEWS 364) - POKE ALARA
By Alara: I swear someone is gonna get fed up with my computer making noise all day, so don't go abusing it. However, note that now you can POKE ALARA and basically get my attention with the wizard-only beep() command.
If I'm on my phone's client (Blowtorch), I have it set up to buzz whenever the bell character is heard. So feel free to poke me! And who knows? Time it just right and make sure it's sitting in my pocket just so and ..well...you can pretty well figure out where I'm going here.
Anyhow, hopefully soon I'll have my bot back up and running and alerts related to you all logging in and sending messages will be much smoother and easier. I might even set up the Pushover service to send notifications! Wouldn't that be awesome.
-Alara
--Sun, 23 Jun 2013 16:57:19 MDT
153 (NEWS 363) - Online Checker
By Alara: We've a new website tool! https://tfgmush.org/check will now show online status of every server we host here at this address. This ALSO includes the periodic minecraft server that I might turn on in the evenings (for which there's a limit of 20 logins (which is default)), plus an SVN server that I use for work, but can open code-based projects up for various reasons. Anyway, I'll probably expand on it later, but for now, enjoy the new page! -Alara
--Tue, 04 Jun 2013 08:40:06 MDT
151 (NEWS 362) - Wardrobe Multidescer
By Alara: I've just made a significant change to the wardrobe system. Previously, the wardrobe would return a large block of text for you to copy and paste into your client to redescribe yourself. No more! Now, all that nees to be done is a simple @DESC ME which evaluates the current DESCRIPTION attribute from your own wardrobe object. This command only needs to be run once if you plan on using the wardrobe object to manage all of your stored descriptions and outfits. Take a look at your own wardrobe object to see the exact syntax.
-Alara
--Mon, 31 Dec 2012 12:46:15 MST
150 (NEWS 361) - WHO
By Alara: +WHO has been revamped to be more streamlined in its visual formatting. Instead of the brute-force methods of manually spacing out the various columns, I've changed it to instead use the align() function which greatly simplifies parsing individual records into the table.
A few more changes to +WHO:
- *ASLEEP* no longer shows player location in the dreamscape.
- *ASLEEP* ALSO blanks out idle time, since asleep would indicate that the player is...asleep. This is mostly just to keep a sense of roleplaying reality.
- If a player is connected twice from two different locations (two MUSH windows, or a mobile client along with their regular client, or whatever), that number will show up in the Flags column.
- The OOC/IC flag in the flags column has been removed. It was worthless. All rooms, except for #2 (the master commands) were considered IC. Besides, removing it makes space for the aforementioned "# of connections to this player" flag!
And lastly, I've upgraded the LAST option in +who/all (+WHO/ALL/LAST) which now sorts the list of players based on last logout date for disconnected players, and idle time for connected players. So, logically, if you're connected and you check +WHO/ALL/LAST, you've just reset your idle time, and should ALWAYS show up on the bottom.
-Alara
--Fri, 28 Dec 2012 00:13:32 MST
149 (NEWS 360) - SHORT vs. Name
By Alara: I've reverted the SHORT attribute idea. It's going to cause way too many problems, especially with things like an object that is @force'd to communicate via say/emote and such. We'll just have to put up with long, descriptive names until one of the devs decides to enable the @alias attribute for THINGs. Which they don't see the point in doing in all the three years I've tried convincing them too. But that's a rabbit trail. In short, no SHORT!
-Alara
--Sun, 23 Dec 2012 09:07:03 MST
148 (NEWS 359) - A few changes and additions
By Alara: I've added and changed a number of little things.
- Founda a bug with hidden exits that caused them not to show up for cansee (and equivalent) players. This has been fixed.
- Sally Spiven has a few more pastries and baked goods for sale. Her menu started getting a little smudged, so she spent time rewriting it and making it prettier.
- Dark players (if you have that capability) will now see a room LOOK/QL/LL in a monochrome highlighted black (hx), regardless of current room ansi formatting. Sometimes it's hard to keep track of when you're dark and when you're not, and this should help.
There are more things to come, but those will be later!
-Alara
--Sat, 22 Dec 2012 16:35:38 MST
147 (NEWS 358) - Short Name
By Alara: Per a request by our newest player, Leighann, room contents will now parse a SHORT attribute before displaying their name. In short, an object will be displayed with certain attributes in the room contents list in the following order of preference: STATUS, SHORT, NAME
--Wed, 19 Dec 2012 08:29:22 MST
146 (NEWS 357) - WHO
By Alara: +Who is now consolidating multiple connections. No longer will you see a player listed twice if they are connected in more than one place at the same time. Instead, there will be an added (##) before their name to tell you how many times they're logged in.
Also fixed up a small typo with the bottom "There is ## players connected" which fixed various plural verbs/noun endings and such.
-Alara
--Tue, 11 Dec 2012 09:43:45 MST
145 (NEWS 356) - Sleeping and Dreaming
By Alara: Alrighty! So, I've added an idle room to the Dreamrealm. This is primarily to be used for players who are afk or distracted or even asleep IRL.
If you don't feel like logging out (such as me, where I can't log out or else I'll miss something important), you can simply go to sleep in your current location, wherever that may be, and enter the dream plane. From there, take the south exit and you'll be in a darkened idle room where you can just leave your character be. Nobody should bug you, and even if they do, it's alright. You're not obligated to pay anybody any mind when in the idle room.
Just one simple rule: don't start scenes in there. People are there to relax and do NOTHING. If you want to hang out elsewhere, you have 2222 other places to do so (and yes, that's minus one of the exact number of rooms that the world has at the moment! Congratulations on reaching 2222 rooms!).
Of course, sleeping will put you at 'risk' for dreamcasting which is the new skill available to everyone (in a brand new skillset known as General Skills even!). LIST SKILLS to see what that's all about.
Goodnight, all.
-Alara
--Fri, 07 Dec 2012 23:42:00 MST