Here are some really old news entries that never got migrated to the database.
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208 (NEWS 401) - Possession and Pre-defined Emotes
By Alara: I've gone and done a super awesome, super streamlined thing!! The Sluagh race has been given the "Possess" skill! This means that while in the same room with some thing that is able to be possessed, you can POSSESS
. From this point on, you will be set as dark, but instead of Someone doing all the things that are audible in your location, it will look like the thing you are possessing is acting.
This applies to all communications specific to room-wide audible actions like SAY, EMOTE, HISS, ASK, EXCLAIM. I am also working on updating pre-defined emotes to handle possessed things as well, but since I have coded each of these separately from one another, I feel it's now time to streamline them into a single command or set of commands.
Here is a list of specific examples (using 'a creepy bunny man' as the target of our possession):
- SAY Hello: 'A creepy bunny man says, "Hello."'
- EMOTE grins creepily: 'A creepy bunny man grins creepily.'
TICKLE: 'A creepy bunny man wiggles his fingers threateningly.'
- TICKLE Alara: 'A creepy bunny man tickles you mercilessly!'
Additionally!! This rewrite of the pre-defined emotes now means that you can use emotes on things:
TICKLE MAN: 'Alara tickles a creepy bunny man mercilessly!'
There are a FEW weirdnesses and things people might find odd:
1. You will no longer be able to target yourself with a pre-defined emote. Trying to will revert to the untargetted version.
2. If you are possessing something and it in turn uses a targeted emote on you, it will work, but you will see yourself acting on yourself, and then the thing acting against you.
3. You must be in the same location as the object you are possessing. Moving to somewhere else will revert to the typical dark-mode commucation where your name will be substituted with 'Someone.'
A few other things of note: UNPOSSESS/RELEASE clears the possession of the thing, and unhides you in the room. Also logging out (and maybe dying in the future) will force you to UNPOSSESS.
--Mon, 12 Feb 2018 15:38:34 MST
207 (NEWS 400) - Discord Webhook
By Alara: Okay, so ignoring all previous news posts, I've gone and fixed up the Discord Server I administrate to handle a webhook from IFTTT which reads the rss feed on a regular basis! And then in drops THIS POST in one of the channels. So coooooool.
In addition, I worked through a few bugs I was finding in regards to the wikiLinker, and a few PHP errors regarding the news stuff. Hopefully the majority of these issues has been fixed.
--Mon, 22 Jan 2018 17:50:27 MST
202 (NEWS 399) - Yayy!!
199 (NEWS 398) - Finally some creativity!
By Alara: Thanks to Adamros for kicking me into a short spurt of inspiration. Last weekend I sat nearly all of Saturday working on a recipe for roasting marshmallows with him as the test subject. In short, any sort of campfire item (something @parented to #9135) will allow any sort of "bag of marshmallows" (cloned from/parented to #9134) sitting beside it to work. These items plus ROAST MARSHMALLOW and EAT MARSHMALLOW are all you need to enjoy a shot of jet-puffed deliciousness.
In addition, you'll find the area of the forest just north of the Great Tree to be a bit more connected and a bit less "rectangular." In one of the empty areas, I've cleared an area where you can gather with fellow forest folk to enjoy a nightly bonfire (armed with marshmallows, of course). I also have plans to open up a few campsites in the same clearing to set up tents and the like. I plan to talk with Jimmy and see if he'll be up for stocking all items necessary for camping excursions.
--Sun, 12 Nov 2017 19:56:32 MST
198 (NEWS 397) - Clock
By Alara: I find that the clock ticking once per hour, when you have a sun and moon to periodically tell the time, is a bit annoying. Therefore, I've disabled the once-per-hour clock announcement, and will rely on in-character sun/moon messages.
--Wed, 07 Jun 2017 11:06:28 MDT
197 (NEWS 396) - Friends
By Alara: A small update - FRIENDS was not used, except by one person, so I've gone ahead and removed the entire system. This was a bit like +watch systems that other MUSHes use, but given that everyone who connects notifies everyone in +public, I found it a bit redundant, and figured it could be removed as a codified system.
--Wed, 07 Jun 2017 10:10:24 MDT
196 (NEWS 395) - Moar Fixings
By Alara: I've done a few things regarding registration and player requests which I did not realize were problems until today.
1. Multi-word player names are now allowed. I see no reason to prevent them, as they work, and setting an alias for a first-name only is easy enough.
2. I did not realize until now that the "You are not registered" notification was showing up for everyone all the time. Except me. I've moved that script off of the player parent and onto the event logger, so this should no longer be an issue.
Anything else, let me know!
--Tue, 30 May 2017 10:46:11 MDT
195 (NEWS 394) - More Dryad changes
By Alara: Okay, we'll see if this works. Tree portal no longer possible to unfindable people or locations. I may also implement the quiet flag into a lot of these, but we'll see.
--Sat, 27 May 2017 10:28:28 MDT
194 (NEWS 393) - Dryad Skill Update
By Alara: I've made a few updates to the dryad skills, since Deh has been about and asking for a few updates!
1. DESCRIBE TREE LOCATION
is now accepted, and will set your tree's description as it appears in its container room. Any length of text is accepted at the moment, but please do keep it at a reasonable length. One sentence is probably good, any more is also probably good so long as you're not sending every reader into conniptions.
2. WINDBLOW is now restricted to outdoor rooms only. If the ISOUTDOOR attribute is set on the room, container, or its parent (and the target is connected and not unfindable), you can windblow.
It turns out TREE PORTAL is not yet restricted, so I may want to set up similar permissions.
--Sat, 27 May 2017 09:45:29 MDT
193 (NEWS 392) - KEEPALIVE
By Alara: Previously we had the keepalive flag set by default on all players. However, I have found over a number of years that this, while keeping the connections alive as expected, also caused some unintended behavior on clients like Blowtorch, which would still print the characters 0xFF 0xF1 once a minute; something that gradually becomes annoying, especially when real estate for actual, useful information is limited by the screen size.
So I've decided to simply remove KEEPALIVE from the default list of flags to set on new players, and I've also reset KEEPALIVE flags on all players. If you find you have connection issues after this, you can, by all means, @SET ME=KEEPALIVE and re-activate it on yourself. Also remember that while KEEPALIVE prevents your ISP or router or computer from terminating an otherwise-quiet connection, you can also keep the server from terminating the connection by sending a periodic IDLE() command via a timer.
--Wed, 17 May 2017 09:31:14 MDT