The Fairy Garden MUSH

Recent News


Here are some really old news entries that never got migrated to the database.
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165 (NEWS 367) - Is a Windows-based server worthwhile?
By Alara: Just a quick note: right now, the server is running off of an old Windows XP 2-core HP DC7600. Not very fast, though it's enough to run the MUD. However, any large web packages I've installed have always run rather slowly, probably due to Windows built-in security. So, keep these notes in mind when you're submitting suggestions.

Written by: Alara on Sunday, August 25, 2013 at 11:09AM Mountain Daylight Time
--Mon, 21 Apr 2014 09:49:00 MST
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164 (NEWS 366) - Web Designers Wanted
By Alara: So I'm looking at the website, and I see it's sorely lacking in, how shall we say, quality. If anyone has any suggestions for upgrades to the website design, including content even, feel free to @mail me or send me an email at samakhulis@hotmail.com!

Perhaps, if anyone is competent in web design themselves, I can open an FTP port to the webserver to allow you contribute apart from the wiki which already allows such things.

I've also fiddled around with the idea of a CMS over the years, and it's still looking pretty attractive. However, I can't seem to pin down a good one, though with all my testing, it seems like Wordpress would be the best as long as we didn't glut it up with too many plugins. Let me know if you have any ideas! I'd love to hear your thoughts.

-Alara

Written by: Alara on Sunday, August 25, 2013 at 11:05AM Mountain Daylight Time
--Mon, 21 Apr 2014 09:49:00 MST
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157 (NEWS 365) - Major SQL Feature Release!
By Alara: Great news, everybody!! I've updated the player sql table to include a written summary of your character! All you need do is set the SUMMARY attribute on your player, and the sql object will do the rest. Of course, updating only takes place every hour or so.

The summary is fully evaluated, so if you want to parse in your description or any other bit, feel free! Do note that I'm surrounding everything with the sqlescape() function, so you shouldn't be able to pull off anything too funny though :P.

Example: &SUMMARY ME=She was born a fairy of Lunara, and discovered/created a portal to the old world.%r%rShe looks like this:%r[eval(me,describe)]

[See this link for the result!]
Have fun!
-Alara
--Tue, 25 Jun 2013 08:31:38 MDT
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154 (NEWS 364) - POKE ALARA
By Alara: I swear someone is gonna get fed up with my computer making noise all day, so don't go abusing it. However, note that now you can POKE ALARA and basically get my attention with the wizard-only beep() command.

If I'm on my phone's client (Blowtorch), I have it set up to buzz whenever the bell character is heard. So feel free to poke me! And who knows? Time it just right and make sure it's sitting in my pocket just so and ..well...you can pretty well figure out where I'm going here.

Anyhow, hopefully soon I'll have my bot back up and running and alerts related to you all logging in and sending messages will be much smoother and easier. I might even set up the Pushover service to send notifications! Wouldn't that be awesome.

-Alara
--Sun, 23 Jun 2013 16:57:19 MDT
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153 (NEWS 363) - Online Checker
By Alara: We've a new website tool! https://tfgmush.org/check will now show online status of every server we host here at this address. This ALSO includes the periodic minecraft server that I might turn on in the evenings (for which there's a limit of 20 logins (which is default)), plus an SVN server that I use for work, but can open code-based projects up for various reasons. Anyway, I'll probably expand on it later, but for now, enjoy the new page! -Alara
--Tue, 04 Jun 2013 08:40:06 MDT
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151 (NEWS 362) - Wardrobe Multidescer
By Alara: I've just made a significant change to the wardrobe system. Previously, the wardrobe would return a large block of text for you to copy and paste into your client to redescribe yourself. No more! Now, all that nees to be done is a simple @DESC ME which evaluates the current DESCRIPTION attribute from your own wardrobe object. This command only needs to be run once if you plan on using the wardrobe object to manage all of your stored descriptions and outfits. Take a look at your own wardrobe object to see the exact syntax.

-Alara
--Mon, 31 Dec 2012 12:46:15 MST
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150 (NEWS 361) - WHO
By Alara: +WHO has been revamped to be more streamlined in its visual formatting. Instead of the brute-force methods of manually spacing out the various columns, I've changed it to instead use the align() function which greatly simplifies parsing individual records into the table.

A few more changes to +WHO:
- *ASLEEP* no longer shows player location in the dreamscape.
- *ASLEEP* ALSO blanks out idle time, since asleep would indicate that the player is...asleep. This is mostly just to keep a sense of roleplaying reality.
- If a player is connected twice from two different locations (two MUSH windows, or a mobile client along with their regular client, or whatever), that number will show up in the Flags column.
- The OOC/IC flag in the flags column has been removed. It was worthless. All rooms, except for #2 (the master commands) were considered IC. Besides, removing it makes space for the aforementioned "# of connections to this player" flag!

And lastly, I've upgraded the LAST option in +who/all (+WHO/ALL/LAST) which now sorts the list of players based on last logout date for disconnected players, and idle time for connected players. So, logically, if you're connected and you check +WHO/ALL/LAST, you've just reset your idle time, and should ALWAYS show up on the bottom.

-Alara
--Fri, 28 Dec 2012 00:13:32 MST
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149 (NEWS 360) - SHORT vs. Name
By Alara: I've reverted the SHORT attribute idea. It's going to cause way too many problems, especially with things like an object that is @force'd to communicate via say/emote and such. We'll just have to put up with long, descriptive names until one of the devs decides to enable the @alias attribute for THINGs. Which they don't see the point in doing in all the three years I've tried convincing them too. But that's a rabbit trail. In short, no SHORT!

-Alara
--Sun, 23 Dec 2012 09:07:03 MST
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148 (NEWS 359) - A few changes and additions
By Alara: I've added and changed a number of little things.

- Founda a bug with hidden exits that caused them not to show up for cansee (and equivalent) players. This has been fixed.
- Sally Spiven has a few more pastries and baked goods for sale. Her menu started getting a little smudged, so she spent time rewriting it and making it prettier.
- Dark players (if you have that capability) will now see a room LOOK/QL/LL in a monochrome highlighted black (hx), regardless of current room ansi formatting. Sometimes it's hard to keep track of when you're dark and when you're not, and this should help.

There are more things to come, but those will be later!
-Alara
--Sat, 22 Dec 2012 16:35:38 MST
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147 (NEWS 358) - Short Name
By Alara: Per a request by our newest player, Leighann, room contents will now parse a SHORT attribute before displaying their name. In short, an object will be displayed with certain attributes in the room contents list in the following order of preference: STATUS, SHORT, NAME
--Wed, 19 Dec 2012 08:29:22 MST
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